Recently I finished building a Manticore that I plan to run in an IG allies list. I wanted to accomplish two things with this model:
The ability to swap out H.Bolter with H.Flamer, and;
Magnetize the missiles in such a way so that they didn't fall off, but could be removed to denote use.
I accomplished both goals, the latter by following a portion of Ron's How-To article at From the Warp . If you have any interest running the Death Strike missile configuration, check out his article. I have no intention of taking that weapon, as it shoots way too late in the game to be of consequence.
This guide is by no means ground breaking, nor is it inclusive: My hope is that my success (and failures) may act as a useful guide for those to come.
If you're a minor, make sure you get your parent or guardian's permission before attempting this!
To follow this guide, you will need the following item(s):
- A pin vise (hand drill) with 1/8 bit, or *7/64 drill bit.
- (3) Rare Earth magnet(s): 0.125 (1/8th) wide and 5/16 - 3/8 thick (H.Bolter and H.Flamer) and, (8-12) .187 x.031 (3/16 x 1/32) for the missiles and missile rack.
|The first thing I did was drill a 1/8" hole into a circular piece of the sprue from the Manticore box.|
|I then glued said piece of sprue behind the weapon port that houses the H.Bolter, or H.Flamer|
|Front View: I centered the sprue piece holding the magnet as best as I could.|
|Construction then resumed as normal. After gluing the components together, I let the bond cure using rubber bands to keep the chassis straight.|
|File the back of the H.Bolter until it fits flush into the weapon port that now sports a magnet. The H. Flamer will already fit flush, use it as your guide.|
Remember to check the polarity of your magnet(s) prior to inserting them into the H.Bolter and H.Flamer bits. I usually do this with a piece of paper (in this case, hold the piece of paper over the magnet mounted in the weapon port). Take the magnet you plan to insert into the H.Bolter and H.Flamer, and let it attract to the mounted magnet, using the piece of paper as a barrier between both. Mark the back of the magnet to be fitted into the H.Bolter and the H.Flamer with a marker as a guide. You will insert the marked side into the weapon piece.
|The H.Bolter fits snug in the weapon port, the magnets provide a solid grip.|
|Next item to be magnetized: Missile Racks. Glue a 3/16 disc magnet in the center of each rack where a missile will lay- four total. Keep the polarity the same for each.|
You essentially want to make sure that the each of the four magnets are glued in place with the same surface facing up. One of the easiest ways to do this is to use the paper trick from above. Glue the first magnet in place, then use the paper trick from above with each subsequent magnet. Mark the exposed side as reference; in this case the marked side of the magnet should face up. Glue the unmarked side of the magnet to the missile rack. Repeat, until all four are in place.
|One of my missiles magnet seemed to have a weak bond with it's corresponding magnet located on the missile rack. I added an additional magnet inside the missile, which resolved the issue.|
At this point you want to make sure that the missiles sit on the proper missile rack. Each missile portion has a winged skull emblem. Make sure each of the four emblems are aligned correctly. I did not- and did not discover the discrepancy until after I had glued the missile halves together- which really irritated the bejesus out of me.
|Add an amount of glue to the area where the magnet will sit ,then place missile onto missile rack and replace magnet.|
|Repeat this process for each missile, then let the adhesive cure for a few.|
|Here is another angle of the missile in question.There were two, total, whose emblem(s) were upside down.|
|Ready for green stuff, then primer!|
After I green stuff the imperfections that I don't want to use as battle damage, I'll primer this tank.